Question though, do you think we should modify the CDM format to correspond to the wishes of just one player that plays the highest nr of matches? If more players feel this way, then fair enough. Personally, I'd be fine with playing more, but then I don't make every (or any...) top-4. Let's see what the other regular top-4 guys say: Sami, Neo?
100% agree with Scoub on this specific point. If I didn't deeply love this game and this championship, I'd also have retired from CDMs (and pretty much everything SMK-related then, as my activity throughout the year is close to zero nowadays) for years now.
I think you can't understand this feeling if you're not in the shoes of the guy(s) who had to play all the matches all day and all night long during numerous years (13 fucking consecutive years, AFAIC).
That being said, I completely understand the need to play more for the other players, especially the rookies (that's probably the way I felt during my first championships, I couldn't get enough of that shit ), so maybe it's time to find something that could allow top players to play a little less ? To me the group stage is too long and has a few useless matches that could be skipped to gain time. But that's just me. I'd rather play less but longer matches against players with equal level than more short matches against players of different levels. It would also make draws more accurate for knock-out stage. Basically during the whole group stage, I'm just thinking "Ok, let's play another 14 matches just to get a top 4 or top 6 in quite a random order".
I don't know, maybe it's time to modify deeply the system ? Why not trying the double elimination system ? That's probably another discussion to have.
About the coefficients, I have to admit that I don't quite know which side to choose...
First of all, I think we have to keep a TT event at CDM: yes, the TT site exists for TT competition throughout the year, but the players' site ranking doesn't necessarily reflect the actual shape/form of the players during a specific CDM (not sure my english is clear enough here: for example, you can be and remain #7 on the TT site, and yet have trained a lot during a specific year and win gold at CDM).
I don't want the TT event to be longer than it is (mostly for reasons explained on top of this message), and that's what make me sceptical about the TT coefficient being equal to the others modes. You make one small mistake, or get all thwomps down at BC3 ? Ok, tournament done for you, sorry about the xxx points you just lost (compared to your direct opponents) for messing up one corner alone.
I probably wouldn't mind TT coef being equal to the others if TT was played longer, but:
1) that's not what I wish because CDM is always really long
2) I don't think it would make TT more appealing (but let's just hope someone finds a way to play it a little longer and still be fun and enjoyable)
I understand the logic "TT is a mode of SMK, then it should have the same coef", but I do not think it is something that must be accepted as absolute truth in this case. I think the CDM (and the way points are earned) is just made like we wish to define it. After all, we also defined to give 1000 points for perfect group stage and 2000 points for the winner of a mode: why not 1500 and 1500 ? Why not 500 and 4000 ? We just defined the rules (and changed them on few occasions) over the years as we thought it was good and balanced for our purposes. There is no absolute truth in this case, we just need to decide if TT has to be as important as the other modes in a CDM competition (taking into account as it is now, or as it could become if we change the way it's played).
Most of this makes sense to me.
I can imagine it are very longs days for certain players.
But I see no reason why that cant be changed somewhat, si that can be fixed.
We could easily take about an hour of the three multiplayer modes to give the top players some more rest and add 1 or 2 hours of tt.
But the last part I dont understand.
You say the amount of points given has randomness, sure, but thats within modes, not between the modes.
The total points that can be earned in all 3 multiplayer modes is the same or near the same isnt it?
Except for TT, for which the only reason that makes some sense is that it lasts shorter.
But it seems to me that can be dealt with.
Also randomness that could be argued as a reason, is something that can be fixed.
TT is 1-player mode only -> coef 1.
MR, BM and GP are 2-players modes -> coef 2.
And even if TT is a mode of SMK, he's not adapted to have its own entire day. If it has a lower coef, it's because it lasts twice smaller than other modes. And to be honest, even if I was a big fan of TT, I'm not sure we'll be able to find a way to make TT attractive for everyone, if he lasts 10 hours.
I dont understand the logic of the first part of your message.
According to that logic, the importance (and thus the money awarded) at Rolland Garros for the doubles tournament matches should be twice that of the singles tournament, because double the amount of players.