Voir les contributions

Cette section vous permet de consulter les contributions (messages, sujets et fichiers joints) d'un utilisateur. Vous ne pourrez voir que les contributions des zones auxquelles vous avez accès.


Messages - Lafungo

Pages: [1] 2 3 ... 51
1
Règlement / Rule changes for 2024
« le: 08 juillet 2024, à 19:49:16 »
Citer
I know that the consequences of having three groups with regards to bracket seeding aren't great, but I also think that there are certain participant counts for which three groups are the only viable option. I think that we should guarantee at least 10 matches per player in group stage (especially given that Round Robin is faster to run than Swiss). This means that we shouldn't have four groups with fewer than 44 players. On the flip side, it's less clear to me what we should allow as the maximum number of matches. Keep in mind that the larger that number, the smaller the range in which we'd need to use three groups.
Have you tried to figure out what would be the largest possible number of matches, especially in BM/GP, without making things too long?

It seems pretty obvious everyone can play 16 games but have you considered going up to a bit more if there's no need for a third group (for example, if there are "only" 36 players) ? I see that Karel has pointed this out so I think this should be discussed.

I think that, with the match card system used at JSMKC, the process of running Round Robin is extremely efficient time-wise. So much so that I think it may be worth considering that the limiting factor is actually player stamina and how much nonstop matchmaking we want to subject ourselves to.

For example: at JSMKC, we played 15 rounds of matches in GP group stage. From start of day announcements until the end of the last match on stream (which I believe was also the last match overall), it took approximately 3h40. This means that we averaged under 14 minutes per round, again including the roll call and rule explanations at the start of the day!
Obviously, we can't expect things to be quite as efficient at CDM (if nothing else because PAL is inherently slower), but it gives an idea of possible duration. Assuming, say, 15 minutes per round, we could presumably fit 19 rounds of matches (so groups of 20 players) in under 5 hours of group stage.

However, keep in mind that this would mean 5 hours of nearly nonstop play (albeit with a lunch break somewhere in there). I suspect that most participants wouldn't want to play quite that much, especially considering that no one has had to play more than 16 group stage matches in a PAL championship event in over a decade, and that we now run double elimination for KO stage.

For reference, based on a quick look at the Twitch VOD, I estimate that we spent about 4h30 to complete 12 rounds of matches in GP group stage last year.

2
Règlement / Rule changes for 2024
« le: 07 juillet 2024, à 15:17:26 »
Now that it's July and we're roughly halfway through the discussion period for this topic, I want to provide some insight into my current evaluation of the discussion and what it would look like in terms of decision-making based on the feedback so far. This way there is still time for further conversations prior to finalizing this year's ruleset.

For reference, my general stance is that the decision to be made on these different ruleset matters is primarily driven by majority opinion. However, if there's no clear majority (i.e. it's close to a 50/50 split in opinion), then I would err on the side of conserving the existing rule when applicable. There's also a consideration to be had with regards to who is impacted by a given rule. In that sense, I would give a lower-ranked player's opinion more weight with regards to something like "Should BM/MR group stage matches change to 6 rounds instead of 4?" rather than something like "Should a bracket reset impact the point allocation for the players in the final?"

Question 1: What group stage format should we use?
The responses are universally in favor of Round Robin, so that change is a no-brainer. What still needs to be ironed out is the number of groups to be used based on the number of participants per mode.
I know that the consequences of having three groups with regards to bracket seeding aren't great, but I also think that there are certain participant counts for which three groups are the only viable option. I think that we should guarantee at least 10 matches per player in group stage (especially given that Round Robin is faster to run than Swiss). This means that we shouldn't have four groups with fewer than 44 players. On the flip side, it's less clear to me what we should allow as the maximum number of matches. Keep in mind that the larger that number, the smaller the range in which we'd need to use three groups.
For example, if we say that the maximum number of matches in group stage is 16 per person, then we would have:
- 1 group for up to 24 participants, and no barrages
- 2 groups for 25 to 34 participants
- 3 groups for 35 to 43 participants
- 4 groups for 44 to 64 participants

In cases of running three groups, my plan would be to assign bracket seeding using the system proposed by Narnet last year, namely:
1. rank within the group
2. WDL score
3. score differential (points scored in GP, see bottom of this post)
4. sudden death
The main alternative in my mind would be to randomize the ordering of players who achieved the same rank within their group (so random order of the 1st-ranked players, then random order of the 2nd-ranked players, etc.), but I think that's less desirable than what's listed above.

Question 2: Should BM/MR group stage matches change to 6 rounds instead of 4?
Responses are much more mixed on this one, to the point that I would stick by default to the existing rule of 4 rounds. I think that an important consideration here as well is what Myu highlighted regarding the experience for lower-ranked players and newcomers.

Question 3: What policy should we adopt for missed zooms in TT KO stage?
This one is looking to be the toughest to make a decision, especially given that there's no previously-established rule. Opinion seems to generally be split between "no retries allowed" and "complete your attempt and immediately signal staff so they can make a decision".
I think that what I would go for currently is to disallow retry petitions from players. In parallel, I think that we should improve the logistics of LKS so that we have vigilant staff who can issue a retry due to external interference. Of course, the staff part would require some additional discussion and coordination to make sure that actually happens at CDM.

Question 4: Should a bracket reset impact the point allocation for the players in the final?
As with Question 2, I don't think there's enough support for this change (especially among top players, who would be those impacted by this rule). As such, I would keep the point allocation as is.

In addition to the initial four questions, there are some rule changes that I plan to incorporate based on discussion in this topic and prior conversations.
- GP tiebreaker will be changed to points scored instead of point differential.
- For GP group stage matches between lower-level players, there will be an imposed switch to Mushroom and Flower instead of Star and Special respectively. This will include Loser/Bye.

3
Règlement / Rule changes for 2024
« le: 07 juillet 2024, à 14:18:20 »
Catching up on some responses that I received and hadn't shared in here yet.

Lenain
Citer
Je crois que mon !opinion va se limiter à celle du Jardinier qui s'en fout. Pas que je ne comprenne pas les remises en question des règlements hein. C'est une bonne chose de toujours vouloir faire mieux.
Juste, je ne perçois pas le CDM comme un évènement où je vais pour la compète hardcore, mais comme un moment où je veux juste rouler/avoir du fun avec des gens que j'apprécie [sweat_smile emoji]. Je ne ressortirait pas mon meme du "I just want to vroom", mais le mood est là. Je fais entièrement confiance à celles et ceux qui prendront les décisions sur les points de règlement qui, avis perso, ne m'ont pas posé problème depuis que je fais les CDM. Et je ne serai pas celui qui reloutera parce que gneugneu. (Sinon je donnerai mon avis :D)
Si je devais choisir vraiment je serai pour que l'orga puisse participer (letsvroom Patrick !), pour la simple raison que je préfère que tout le monde s'amuse, quitte à ce que ça soit simplifié et moins équilibré par rapport aux niveaux. Mais c'est la vision d'un kartkidou qui vise le fun plus que la compèt, ce qui n'est probablement pas le cas de l'intégralité des participants.

Le mieux étant peut être que les gens du staff ne soient pas des gens qui souhaitent participer peut être, mais il faudrait trouver des volontaires (et ça, je comprends que ça ne soit pas facile)

Myu
Citer
J'irai mettre un petit message sur le forum quand j'aurai 2 min mais:
Question 1: please do round robin, I want Patrick to have fun but also to not have so many down times between matches (from a streamer's perspective so many breaks is a lot of work to keep the stream going and interesting, from a player's one it breaks my game brain I'm always a bit out of it).

Question 2: no, keep 4. I understand the slight frustration (that would still somehow exist even with more points imo) but from a lower level perspective having to endure 6 points per match where you lose most of them all day feels like a much bigger blow to morale especially for newcomers.

Question 3: I don't really have a strong opinion as long as the ruling is made clear and everyone respects it.

Question 4: no? Idc tbh it's not really something I'm concerned about, but I quickly saw a solution to avoid trolling that seemed better so I'd say look towards the other solutions offered to solve the issues that come with this.

Pour la question 2 vraiment j'aimerais que pour cette fois on privilégie l'accessibilité de la compétition plutôt que le top, ça me semble pas changer énormément pour le top vs le coût mental et moral pour les nouvellaux joueureuses.

Jarmou
Citer
J'ai le cerveau en compote donc pas encore d'avis sur la 1e question, MAIS

2. For the love of Gaga, no 6 points matches on BM. I'd be open for it in MR, but BM would be way too long as it's too volatile, while MR just ends at the finish line.
3. J'ai beaucoup d'opinions sur les retrys en TT, en particulier à propos de l'entitlement à demander un retry alors que d'autres n'osent pas et finissent quand même leur course alors qu'on est dans un environnement où il y a du bruit et pas chez nous. Si jamais ça devait être autorisé, c'est imo uniquement à condition que le joueur/ la joueuse lève la main et lâche la manette. Faire sa course, espionner les temps puis décider parce qu'on est sur sa dernière vie qu'en fait, oh zut, on a eu un bruit qui nous a fait rater le zoomstart, c'est invérifiable et la porte ouverte à un tas de manipulations. Je serais pour pas de retry du tout.
4. POur les points, pas de changement IMO. Le storytelling est beau, mais on vient à peine d'entamer la double bracket era, c'est déjà cool de pouvoir avoir une seconde chance et revenir.

4
Règlement / Rule changes for 2024
« le: 07 juin 2024, à 18:22:26 »
Message from Sjors.

Citer
The forum won't send me a password reset mail, so here's my input for the rule changes discussion:

Question 1: What group stage format should we use?
I'd say let's give round robin at least a try. The thing that sort of irks me about the Swiss system is that you tend to play the same people year-on-year. Which isn't a bad thing in itself but variety is the spice of life as they say.
I feel round robin worked well for JSMKC is that the group was smaller than as it regularly is at SMKC. So, I do feel that proper seeding is key in making it work because I can already see people complaining they're placed in the pool of death. Also, yay name tags!

Question 2: Should BM/MR group stage matches change to 6 rounds instead of 4?
No real opinion here. Mo' play, mo' fun. I also like Moll's idea of making it an odd number to prevent ties. However I think we should really be careful by not throwing away all the time we won with going round robin by extending group stage (especially in BM!). We're not 16 anymore (well, most of us) so keeping the days shorter is also a concern. As for BM, just cycling through the maps as the first map and go from there seems the best way to go about it.

Question 3: What policy should we adopt for missed zooms in TT KO stage?
Completing a run and then wanting a do-over is a no-go in my mind. It is rife for abuse. Especially by more assertive players.
What we do need is a single arbiter that handles the starts. Having two people do it was in my mind mostly the reason for what happened at JSMKC.
It is also important to note that the arbiter giving you the go-ahead is mostly so you don't interrupt the previous player. So, when you get the go ahead you can take a bit of time to check your surroundings, wait a bit if need be, and make sure you are happy before you go. Everything beyond that is on you. If something were to happen during a run that could hinder (multiple) players (e.g. door slamming shut) everybody should be giving the option of keeping their current time as it is on screen or play again.
Also, as someone who was bitten by this myself: nobody but active players should be allowed near a console. I had a higher level player who wasn't yet in LKS practice a few TVs down while I was doing my barrage. That was partly on me, I could have asked them to not do that but there is also the risk of excited friendly (BM, MR, GP) matches disrupting runs.

Question 4: Should a bracket reset impact the point allocation for the players in the final?
Yes. Bracket reset should have influence on the points.
The amounts of points I have no clear opinion on as the whole scoring is voodoo to me so I cannot determine what is fair.

Also, small addition after reading through the forum: those in the know will not be surprised that any measure that disincentivizes trolling in GP between imbalanced players has my automatic upvote.
Higher skilled players humiliating lower skilled players for whatever reason, and everybody going "[shrug emoji] well, that's just how <insert_name> is" is very much at odds with how the community sees itself as being open and welcoming to new players and where there is space for everyone.

5
Règlement / Rule changes for 2024
« le: 04 juin 2024, à 06:53:28 »
Question Is it possible to discuss of the tiebreaker in GP ?
Go ahead. What do you suggest?

6
Règlement / Rule changes for 2024
« le: 04 juin 2024, à 06:52:48 »
Message from Sumner.

Citer
The only one I really want to get an answer in for is option 3 (restarts in TT)
You can not let the person finish then complain, by the time I was entering lap 5 at JSMK I already had looked at Onwas time while my race was still running.
Only option for this I think is the person telling people to start needs to just wait and check the start goes well then moves to the next person, once they move to the next person you can not get a restart

7
Règlement / Rule changes for 2024
« le: 04 juin 2024, à 00:10:28 »
Question Moll: Can it be made clear if match score is important or not, it seems to be different every year and I never have any clue if a 4-0 win is better than a 3-1 or just the same
In case of Swiss: point differential is the second tiebreaker, when two or more players are tied on both WDL and Buchholz scores. Tied Buchholz scores are infrequent, so point differential will only impact a small number of players.
In case of Round Robin: point differential is the first tiebreaker, when two or more players end up with the same WDL score. WDL ties are common, so point differential will impact most players.

I'll be sure to make it clear one way or the other during rule announcements at CDM.

8
Règlement / Rule changes for 2024
« le: 03 juin 2024, à 23:38:49 »
Here are my personal responses to the above questions:

Question 1: What group stage format should we use?

Round Robin.
I think that the logistical advantages significantly outweigh the disadvantage of fewer meaningful matches. The use of match cards at JSMKC was a great success, and I think it demonstrated clearly just how efficient Round Robin can be, which also means that we can accommodate larger groups. Another important point is that it will (finally) allow Patrick to participate as a player again without having to worry about scorekeeping.

Question 2: Should BM/MR group stage matches change to 6 rounds instead of 4?

6 rounds.
I think this will help make the outcome of meaningful matches be and feel more skill-based and less luck-based. I don't think that the added time will cause any scheduling issues.

Question 3: What policy should we adopt for missed zooms in TT KO stage?

The option of having the player immediately raise their hand without playing the attempt is the option I like the least. I think that it puts undue pressure on the staff member involved to grant a retry, as the alternative is a forfeit for that track.
As for the other two options, I would prefer the one in which a retry is possible but the staff member involved can still deny it without having to hand the player a forfeit. I think this achieves a better balance in terms of policy. That said, I would be OK with the option of not allowing players to retry at all due to noise interference, because that way everyone knows what's up and there's no room for discussion (although there can still easily be salt and controversy from missed zooms due to noise).

Question 4: Should a bracket reset impact the point allocation for the players in the final?

No.
I think that what should matter in terms of points is whether you got gold or silver, and not the path you took to reach that result. I also think that it would be very tricky to establish some kind of corresponding notion for TT, which would lead to an awkward outcome no matter what.

9
Règlement / Rule changes for 2024
« le: 03 juin 2024, à 23:38:30 »
Once again, I'm opening a topic to discuss potential rule changes for CDM. I would have liked to open it earlier (as was the case last year), but I spent several months in the lead up to JSMKC in regular contact with Kasmo to iron out the ruleset there. As you'll understand, I wanted a break after the event and decided to give myself the month of May as time off before broaching the subject of CDM rules at the beginning of June. I've summarized the points that I want to discuss in a few key questions, and I'm hoping that people will participate promptly.

To avoid issues from previous years, I am setting a firm deadline for responses to be taken into account for the 2024 ruleset. The deadline for feedback/opinions is July 31. Nevertheless, please respond to this topic as early as you can. I will then make adjustments to the 2023 ruleset as needed and post the full 2024 ruleset as soon as possible in August.

Below are the points I would like to discuss for this year, based on my own observations and feedback I received from other participants. They are ordered from most to least important/impactful.

Question 1: What group stage format should we use?
This is the big question for this year, and there are two high-level options: Swiss (as has been used for the last few years) or Round Robin (as was used until 2013, and is used at the NTSC championships). Below are some considerations for both.

Swiss:
The main appeal is that most matches played are between opponents of similar level, which is a huge benefit. The format is also quite easy to extend, in that we can add players up until the last minute with essentially no impact on the running of the tournament.
However, there are some pretty significant drawbacks, mainly with regards to logistics. One major drawback is the time spent between rounds: because the next round of match pairings depends on the results from the previous round, all players must wait for the slowest match to finish. Then, the scorekeeper needs to finalize all results for that round, generate the next round's pairings, and announce them to all players. From my observations over the last few years, this equates to around 10-15 minutes on average of downtime between the end of a typical match and the start of the next round, which adds up to over two hours' worth of accumulated time over the course of a day.
Another important consideration is the scorekeeper. Patrick has been the sole person handling this task for years now, and has had to sacrifice the majority of his participations as a player in order to run these single-group formats (initially Belgian and now Swiss). As long as we continue to run such a format, having someone (presumably still Patrick) sacrifice their week for scorekeeping will remain a necessity.

Round Robin:
The main appeal is that the format is simple and straightforward, both for players and logistically. In addition, with proper preparation it's possible to speed through the group stage with minimal downtime between matches. This was demonstrated at JSMKC, where match cards were given to each player that listed the order of matches they were to play, and they could then chain matches without having to consult any member of staff. This means that the scorekeeper does not need to do anything during the group stage itself, and thus is free to participate as a player as well. Finally, the distribution of players into groups means that everyone gets to play against opponents of all levels, which has been a point of contention that has been voiced by a number of players over the years.
The major downside of this format is the limited number of meaningful matches, i.e. matches between players of similar skill level. This means that a player's ranking may realistically depend on only a small percentage of their matches, with the rest being "automatic" wins or losses. Furthermore, there can be a concern with regards to the balance of the groups, which depends on an accurate assessment of participants' skill prior to the start of competition. This effect becomes more prominent as the number of groups increases. An additional consideration is that in order to prepare the groups properly with match cards, the groups themselves must be determined in advance so that the match cards can be made. This means that there needs to be a cutoff point after which new registrations aren't accepted, which also means that registrations on the morning of a given mode wouldn't be possible.

If we were to go with Round Robin, we would also need to decide on the number of groups. I think that the only sensible approach would be to vary the number of groups between 1 and 4 depending on the number of participants, but the difficulty is in deciding on cutoff points. An example proposal would be something like this:
- 1 group for up to 24 participants, and no barrages
- 2 groups for 25 to 40 participants
- 3 groups for 41 to 47 participants
- 4 groups for 48 to 64 participants
The reason for having such a small (example) window for 3 groups is that an added layer of complexity would be needed for the progression to KO stage. For 1, 2, and 4 groups, a systematic progression can be used where each player is placed in KO stage based only on their rank within their group and which group they were in. For 3 groups, such an approach is not possible, so we would need to decide on a method for establishing the progression. The base solution (as proposed by Narnet last year) would be to order players first by their rank within their group, then by comparing their records to the other players with the same rank in other groups (so first comparing WDL score, then point differential).

Question 2: Should BM/MR group stage matches change to 6 rounds instead of 4?

The main argument for change here is that matches between players of similar skill can feel like little more than a coin flip over only 4 rounds, and it's not uncommon for the outcome of a match to be determined by a single lightning or a couple rogue greens. Given that a significant chunk of time during group stage is spent waiting between matches rather than playing said matches, the time cost of lengthening all these matches should be relatively small. That said, there is still a time cost involved and it's worth considering whether it would be worthwhile. It would also constitute a change for an aspect of the championship that hasn't been touched in over 20 years.

Another thing to consider is how we would decide the courses to play on for each match, in particular for BM. A couple options that come to mind are to either have all matches start on Map 1, or have the starting map be randomized. If randomized, I would suggest that we do it the same way as cup selection in GP, so for example in the first four rounds of matches each map would be selected as the starting map exactly once.

Question 3: What policy should we adopt for missed zooms in TT KO stage?

At JSMKC, we had a couple instances of players being granted a retry after missing their zoomstart due to external noise interference and complaining to staff upon completion of their attempt. The responses from different people regarding these incidents made it clear that we need a concrete policy for handling these situations, as they are not currently covered by the existing ruleset. Here are a few options based on different people's responses:
- in case of noise interfering with a zoomstart, the player should immediately raise their hand to signal a staff member and not attempt to drive the course at all. The staff member then decides whether the player is granted a retry or not. If not, they are given a 9'59"99 for that track.
- in case of noise interfering with a zoomstart, the player should complete their attempt, then signal a staff member without looking at any other player's results. The staff member then decides whether the player is granted a retry or not. If not, the player keeps the time set in their attempt.
- players are not allowed to retry in case of external noise interference.

Question 4: Should a bracket reset impact the point allocation for the players in the final?

The idea behind a potential "yes" answer to this question is fairly straightforward: there is a significant difference between a player winning gold without losing any matches in the KO stage, and a player winning gold despite having lost a match (whether it's from a bracket reset or from earlier in the upper bracket).
Conversely, a potential "no" answer indicates that what really matters is getting gold or silver, and not the path taken to reach that result.

In case of answering "yes", a decision would also be needed for how exactly to change the point allocation. One potential example would be as follows:
- no bracket reset: 2000 points for gold, 1600 points for silver.
- bracket reset: 1900 points for gold, 1700 points for silver.

10
Le Championnat Super Mario Kart / Time Trial Anti-Records (ARs)
« le: 21 janvier 2024, à 12:41:44 »
With the site update done (thanks again ScouB!), it's also time for the 2023 AR update!

MC11'13"21flo2332013
DP11'25"23ZTI2010
GV11'28"39Conor2015
BC11'52"75Sumner2023
MC21'42"70Jarmou2017
CI11'04"07Gatchan2013
GV21'22"50Gatchan2012
DP21'44"67ZTI2008
BC22'08"25Drew2011
MC31'49"59Drew2021
KB11'09"59Narnet2023
CI21'16"95Lafungo2016
VL11'02"90KVD2014
BC32'15"71Harold2009
MC41'49"60MJ2021
DP31'38"66MJ2009
KB21'23"12Patrick2021
GV32'00"39BPA2009
VL21'17"92MJ2018
RR1'44"67Jarmou2017

MJ3 ARs
ZTI2 ARs
Jarmou2 ARs
Gatchan2 ARs
Drew2 ARs
flo2331 AR
Conor1 AR
Lafungo1 AR
KVD1 AR
Harold1 AR
BPA1 AR
Patrick1 AR
Narnet1 AR
Sumner1 AR
Geo0 ARs
Zarkov0 ARs

Some notes:
- The KB1 AR demolition derby from last year was extended this year by none other than Narnet, who managed to qualify for Top 16 through both rounds of barrages after finishing #21 in group stage. Narnet's dedication to not learning how to slide has paid off, and contributed to his success in joining the illustrious group of AR holders at Zarkov's expense!
- After getting outdone in his first ever TT Top 16 track in 2022 (by a mere "40), Sumner returned with a vengeance in 2023 and qualified once again for TT Top 16. He then converted into a massive AR on his final of three opportunities, demolishing the previous BC1 AR by over 10 seconds!
- The weakest AR, VL1, remains unperturbed for nearly a decade now, in large part because it never seems to show up in the early stages of Top 16. For reference, in 2023 VL1 was the first track of Q1 barrages, and the current AR would have ranked #2 in that round! Perhaps the Kart Gods do not wish to take KVD's greatest TT accomplishment away from him?
- MJ remains as the uncontested King of ARs. Will anyone be able to take him down?

11
Règlement / Idée de règlement pour 2024
« le: 11 septembre 2023, à 11:29:05 »
Rien à redire sur ton post, je suis évidemment d'accord avec l'idée qui y est émise.

Pour info, je ne prévois actuellement aucun changement significatif du règlement pour l'année prochaine, notamment vu que je n'ai eu aucun retour négatif à ce sujet au CDM 2023 (hormis les problèmes évidents de temps perdu). Je modifierai le règlement officiel pour incorporer les changements de dernière minute, mais on peut parler dès maintenant de potentiels changements pour 2024 si vous avez quelque chose à dire.

12
Règlement / 2023 Ruleset / Règlement 2023
« le: 10 septembre 2023, à 12:58:27 »
En principe Patrick devrait partager le fichier ce week-end (après ajout des points pour/contre en poules de GP pour aider ScouB avec l'encodage sur le site). Ça m'intéresse aussi de l'avoir donc je te le passe via Discord dès que possible.

-----

For posterity, here are the last-minute rule changes that were implemented in 2023 (all based on the earlier posts by Narnet in this topic):
1. no modified pairing for Rounds 11 and 12.
2. pairings done in the standard Swiss way: instead of 1 vs 40, 2 vs 39, etc. for Round 1, the pairings were 1 vs 21, 2 vs 22, etc. This logic was applied in later rounds, grouped by players with the same WDL score.
3. Goal average / point differential was no longer used for pairings at all.
4. The primary tiebreaker for the final group stage rankings was changed from goal average / point differential to truncated Buchholz. This means that each player's tiebreaker score was the sum of their opponents' WDL scores, with the worst one removed.
5. The small modifier applied to players' overall points obtained from each group stage based on their point differential was removed. Thus, the amount of points received for the overall ranking from 2P group stages was based exclusively on WDL scores.

Unfortunately, a lot of these changes required manual work during the event, which led to some significant delays. It also means that there might have been some mistakes as one point or another. These issues should be fixed by next year, as Patrick will have plenty of time to implement the changes programmatically by the time CDM 2024 rolls around.

One last thing to note regarding this year's implementation: we ran into an issue for Round 12 of BM, as the file got stuck searching for match pairings. We didn't have time to figure out the root cause during CDM (and this pairing couldn't have been done manually in a reasonable time frame), so we improvised on the spot and made Round 12 pairings generate in the same way as the Round 1 pairings. This issue did not occur in either MR or GP, so we had proper Round 12 pairings for those modes.

13
Règlement / 2023 Ruleset / Règlement 2023
« le: 22 août 2023, à 15:01:15 »
Pour commencer, ça fait plaisir d'enfin avoir un retour concret sur le règlement. C'est beaucoup plus facile d'améliorer les failles du système si on ne s'y prend pas seul.  :)

Je sais que j'ai merdé l'année dernière sur l'implémentation des J11 et 12 (je suis et ai été le premier à le reconnaître), mais je ne suis pas forcément d'accord avec tous les arguments que tu présentes. Ceci dit, vu qu'on est à moins d'une semaine du CDM, je ne vais pas entamer un débat sur les détails présentés.

À la place, je vais me concentrer sur l'aspect pratique de la discussion pour le CDM 2023.

D'abord, vis-à-vis du système belge: je mantiens qu'un retour au système belge n'est pas une option. Peu importe sa compléxité ou ces mérites théoriques, il y a des gros problèmes pratiques avec son utilisation. Entre autres, si le système casse personne ne peut le règler, personne peut valider que les résultats produits soient corrects sur place, le fichier est lent et à tendance à crasher, etc. De plus, la seule personne qui est en mesure d'opérer le fichier du système belge (Patrick, qui a passé de nombreuses heures à essayer de comprendre comment marchait ce fichier et a dû régler des bugs de lui-même) ne veut plus rien à voir avec ce fichier et ne s'occuperait plus du tout de cet aspect du championnat si l'on décidait de revenir sur le système belge.

Je pense que les options pour les poules de 2023 sont les suivantes (sans ordre particulier):
- système suisse avec J11/12 corrigés
- système suisse sans appariement modifié en J11/12
- poules "traditionnelles" (Round Robin) avec 2 ou 4 poules (vu le nombre d'inscrits actuellement, avec 2 poules on risque d'avoir des problèmes de planning mais avec 4 poules ça ferait peu de matchs)
- autre modification du système suisse qui puisse être implémentée facilement et en (très) peu de temps

De mon point de vue, s'il y a une préférence pour le système suisse sans appariement modifié, alors OK on fait ça. C'est l'option la plus simple en termes d'orga de toute façon. Mais en tout cas il faudrait décider dès que possible.

14
CDM 2023 / 2023 CDM Predictions
« le: 18 août 2023, à 15:26:45 »
At least we can all agree that Jarmou is getting 8th overall.

15
CDM 2023 / 2023 CDM Predictions
« le: 15 août 2023, à 18:28:04 »
TT
1 Karel
2 Mario86
3 Sami
4 Lafungo

BM
1 Geo
2 Neo
3 Drew
4 Sami

MR
1 Sami
2 Takashi
3 Mario86
4 Lafungo

GP
1 Neo
2 Sami
3 Takashi
4 Geo

Overall
1 Sami
2 Neo
3 Takashi
4 Geo
5 Mario86
6 Karel
7 Lafungo
8 Jarmou
9 Leyla
10 JDR

Pages: [1] 2 3 ... 51