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Messages - Lafungo

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16
Règlement / Rule / Schedule changes for 2023
« le: 20 juillet 2023, à 14:20:16 »
Le changement principal à retenir pour cette année (et qui sera expliqué sur place de toute façon), c'est que l'objectif pendant le LKS va passer de "ne pas finir dernier" à "ne pas finir dans la moitié basse du classement".

17
Règlement / Rule / Schedule changes for 2023
« le: 19 juillet 2023, à 23:46:51 »
The rule set needs to be finalized at some point, so now is the time to make your voice heard if you have something to say. Assuming no further discussion, I'll write up the new rule set and post it as early as possible in the month of August.


Le règlement doit être finalisé à un moment donné, donc c'est maintenant qu'il faut s'exprimer si vous avez quelque chose à dire. En supposant qu'il n'y ait pas plus de discussion, je rédigerai le nouveau règlement et le publierai dès que possible au mois d'août.

18
Règlement / Rule / Schedule changes for 2023
« le: 11 juin 2023, à 16:48:46 »
Je ne peux pas répondre à tes propos si tu ne mentionnes même pas de quoi il s'agit, que ce soit avec ou sans preuves.  ???

19
Règlement / Rule / Schedule changes for 2023
« le: 10 juin 2023, à 10:36:51 »
Sois plus explicite s'il-te-plaît.  :)

20
Règlement / Rule / Schedule changes for 2023
« le: 07 juin 2023, à 11:21:35 »
It's June already and CDM is less than three months away, so I'd like to finalize the ruleset sooner rather than later. Based on feedback I've read in this topic and elsewhere, it seems that (aside from fixing the matchmaking algorithm) the only change that will happen this year is the TT LKS format.

Given the positive reception of the LKS format used at ASMKC for a few years now, the core idea for CDM 2023 will be to adapt that system. For reference, here is a description of the ASMKC TT format:
Citer
1st Barrage mode
All players will pair up and complete all Time Trial courses. The results of this will be used as a tie breaker in the life phase.
2nd All contestants life Phase
All players are allocated five lives. Courses are chosen at random. Players who have times in the top half of contestants do not lose a life. Players with times ranking in the bottom half (rounded down if there are an odd number of players) do lose a life. When all lives are gone for a contestant, they are eliminated.
3rd Top contestant showdown
When the contestants are whittled down to the top four (or three, depending on if certain players were simultaneously eliminated) contestants, those top four contestants all gain half a life point. They then compete against each other only losing half a life if their race results in them being in the bottom half of resulting times.
Note that the 1st phase ("Barrage mode") corresponds to group stage at CDM, and that a player's total time in that phase is used as a tiebreaker if two or more players are eliminated on the same track in a later phase (corresponding to KO stage at CDM).

As far as adapting this system to CDM, I think that the core components to be kept are:
- multiple lives allocated to each player at the start of KO stage.
- on each track, the bottom half of the field (rounded down) loses a life.

Components that I think should be changed for CDM are as follows:
- using results from group stage as a tiebreaker in KO stage. I think that having your results from group stage impact your results in KO stage (beyond initial seeding/setup) feels bad as a competitor, and is something that we should avoid doing. My suggestion is to instead use results from the final track as a tiebreaker in case two or more players get eliminated at the same time.
- the number of lives allocated to each player. Five is likely too many for the larger field at CDM, and no half-life shenanigans.

Another issue that I have with the ASMKC format is a natural consequence of how it functions: because each player has multiple lives and the number of lives lost across the field depends on the number of players remaining, this means that there's a lot of variability in how many tracks are played, both in total and at different stages of the competition. For example, if the field is super imbalanced, it's possible for half the field to be eliminated after the minimum 5 tracks, leaving the other half with all of their lives intact. On the other hand, if the field is more evenly matched, then it might be the case that everyone goes down to their last life before a single player is eliminated! This also means that when reaching the "final" (two players remaining), the life count can be anywhere in the range of 1 - 1 to 5 - 5, or even 5 - 1. These different outcomes completely change the length and dynamics of the latter portions of the LKS, and in my opinion this is a negative aspect of the format.

To remedy this issue, I propose the following:
- at the start of Top 16, each player receives 3 lives. After each track, the bottom half of the surviving players (rounded down) loses a life until 8 players remain. Those 8 players advance to the Top 8. If multiple people are eliminated on the last track (e.g. 3 players lose their final life when there are 9 players remaining), then their times on the last track are used as a tiebreaker to determine who advances to the Top 8 (e.g. the fastest player of those 3 would advance to the Top 8 ).
(break before Top 8 )
- at the start of Top 8, each player's life count is reset to 3. Same procedure as Top 16 until 4 players remain, who then advance to Top 4.
(break before Top 4)
- same procedure for Top 4 as Top 8 until 2 players remain, who advance to Top 2.
(break before Top 2)
- each finalist starts with 3 lives, slower one loses a life each track until there is one Last Karter Standing.

In my eyes, the two main benefits to this format compared to ASMKC are:
- a lot less variability in number of tracks played. Each of Top 16/8/4 is composed of between 3 and 7 tracks, with the majority of cases falling closer to 5 tracks. Top 2 takes place over 3 to 5 tracks. (If we were to do 4 lives per player per phase, then each of Top 16/8/4 would have 4 - 10 tracks with most being close to 7, and Top 2 would have 4 - 7 tracks.)
- clearer demarcation between the traditional KO stage milestones of Top 16/8/4/2. Surviving to the next phase of the KO stage is a significant feat, and this format highlights this by putting everyone back on the same initial footing at the start of the next phase. This also means that if a top player stumbles and loses an early life, then they're not disadvantaged in the latter portions of LKS.

Please let me know what you think, and hopefully both the TT LKS format and overall CDM 2023 ruleset can be finalized soon.

21
Règlement / Rule / Schedule changes for 2023
« le: 24 mars 2023, à 15:28:33 »
I'm glad to see that we're finally having some discussion regarding the rules.

Of the TT KO stage proposals so far, I think that using something similar to ASMKC is the one I like the most. Having both played and spectated the format at ASMKC, I think that it does a good job of balancing the different elements of TT KO stage as described by Karel. The main modification I would want to discuss relative to ASMKC is the exact life allocation used, which is mostly a matter of pacing.
Another thing that would need to be decided is how to rank players eliminated on the same track. ASMKC uses TT GS total time as a tiebreaker, but I don't think that this is a good idea for CDM, especially since players already receive points for group stage. A fairly obvious option (although perhaps not desirable?) would be to use the players' times on the last track as a tiebreaker.

Regarding the other proposals so far, I think that they're quite reasonable, but not as good in my eyes as the other options.
For clbrun's proposal, although removing lives does add some clarity to the format, I think that having to perform on every single track individually is part of what makes LKS-style formats so tense and exciting. I also don't think that having a life system is particularly complicated, unless you start doing something weird like ASMKC's "half-lives". In fact, I would argue that having to establish rankings over multiple tracks to calculate who advances requires more management than LKS-style formats.
For Sparks' proposal, the obvious benefit is never having more than 8 players competing on a given track, which makes TT KO stage logistics easier to manage. However, I dislike the idea of giving top GS finishers an even bigger advantage by advancing them further into the bracket.

Regarding downtime between tracks, this was obviously still an issue last year and something that needs to be worked on. I think that Jarmou already touched upon the obvious solution, which is to have two people making players start at the same time. Having just a couple more people helping out with logistics during this phase of the championship could help cut down on waiting time a lot.

22
CDM 2023 / CDM 2023 call for proposals
« le: 12 janvier 2023, à 12:08:38 »
Hi Jeremy, thanks for the update.

For the third point, I believe that the usual suspects can take care of the running of the tournament itself. This includes score files, data entry, stream management, etc. Even if it's not the exact same people in the exact same roles as in previous years, we can figure things out and I don't think you need to worry about it yourself. For non-tournament things (like food and drink), I think it would be best for other French players (especially those in the Paris area) to help out.

For the last point, I understand your concern, and I think that it would be best to handle this matter in private. I will set things up on Discord if that's OK with you.


[DeepL-assisted French]

Salut Jeremy, merci pour cette mise à jour.

Pour le troisième point, je pense que les suspects habituels peuvent s'occuper du déroulement du tournoi lui-même. Cela inclut les fichiers de score, la saisie des données, la gestion des streams, etc. Même si ce ne sont pas exactement les mêmes personnes dans les mêmes rôles que les années précédentes, nous pouvons trouver des solutions et je ne pense pas que tu aies à t'en soucier toi-même. Pour les choses qui ne sont pas liées au tournoi (comme la nourriture et les boissons), je pense qu'il serait préférable que d'autres joueurs.euses français.es (surtout ceux de la région parisienne) donnent un coup de main.

Pour le dernier point, je comprends ta préoccupation, et je pense qu'il serait préférable de traiter cette question en privé. Je vais mettre les choses en place sur Discord si ça te va.

23
Le Championnat Super Mario Kart / Statistiques...
« le: 10 janvier 2023, à 21:55:53 »
This topic deserves more posts.  ;D

- In the last two editions, there have been 7 different mode winners! Only Neo has won two modes, with BM 2022 and GP 2022. For the vast majority of CDX history, any given combination of two consecutive editions had 4 different mode winners. The exceptions are 2003/2004 with 5 (2 mode winners in 2003 and 3 in 2004 with no overlap), 2006/2007 and 2007/2008 with 3 each (extreme dominance by Neo and Kartie interrupted by BM wins for Harold in 2006 and Drew in 2008), 2012/2013 and 2013/2014 with 5 each (4 different mode winners in 2013), and 2019/2021 with 6 (4 different mode winners in 2021, with only Geo having won a mode in 2019).

- The last 5(!) GP events (2017 - 2022) have been won by 5 different players. For comparison, there were only three distinct GP winners in 2006 - 2016, and 6 in total if you extend that to 2002 - 2016. The longest such streak among all modes is 6 different winners in 6 consecutive editions for BM 2004 - 2009. This ongoing GP streak is the record in the international era, tied with BM 2013 - 2017. TT and MR have each had streaks of 3 at various points, but nothing longer. The most recent ones are TT 2018 - 2021 and MR 2019 - 2022 (and is thus ongoing).

- Within the last two editions, three countries qualified to Top 16 for the first time: Ireland in 2021 (all modes), and Australia and Norway in 2022 (TT and BM respectively). Furthermore, Ireland also reached Top 8 for the first time (TT 2021), and Japan reached Top 4 for the first time (GP 2022). Finally, the Netherlands obtained their first gold medal (TT 2021), becoming only the fourth country to do so after France, USA, and UK.

- Two countries were represented for the first time within the last two editions: Poland in 2021 and Croatia in 2022.

- 2022 was the first championship ever with representation from South America, Asia, and Oceania all in one edition. With all of these continents qualifying in at least one mode, this led to some other firsts in the KO stages: the first Top 16 featuring players from 5 continents (TT with 12 Europeans + Takashi, Sumner, GAS, and Lafungo), the first KO stage match between North and South America (Lafungo vs GAS in GP LR2), and the first KO stage match not involving Europe or North America (Takashi vs Kasmo in BM Lower Eighths). This last match was particularly noteworthy, as it featured two Japanese players facing off against each other in Top 8, and doing so at the first possible opportunity, as this was the first 2P mode ever with two Japanese entrants!

- With the introduction of TT barrages in 2021, Mark became the first person to qualify for TT Top 16 despite not finishing in the Top 16 for group stage (#17). Sumner and Zarkov then one-upped this in 2022 by qualifying for Top 16 after finishing #18 and #19 in group stage respectively. On the other side of the coin, in 2021 MVH became the first person to fail to qualify for TT Top 16 despite finishing in the Top 16 for group stage (#7!).

- In 2022, Barrage King Zarkov tied his record of playing 6 barrages in a single CDM (initially set in 2019), although this no longer represents the maximum possible barrages played. Zarkov missed MR Q1 (by qualifying directly to Q2 as #15) and GP Q2 (by losing in Q1 to Mike Hulscher). There was at least one major challenger to the throne in 2022, as Sumner played 5 barrages (having not played BM and missing out on GP Q1 due to finishing #14).

- In 2021, not only did FF qualify for the first time in his 13th participation, but he did so twice and even won a KO stage match! He first qualified in BM and won 5-1 against Sjors in the Lower Bracket, then qualified again the next day in MR.

24
Le Championnat Super Mario Kart / Time Trial Anti-Records (ARs)
« le: 10 janvier 2023, à 16:25:00 »
A bit late, but time for the 2022 AR update!

MC11'13"21flo2332013
DP11'25"23ZTI2010
GV11'28"39Conor2015
BC11'42"06Geo2012
MC21'42"70Jarmou2017
CI11'04"07Gatchan2013
GV21'22"50Gatchan2012
DP21'44"67ZTI2008
BC22'08"25Drew2011
MC31'49"59Drew2021
KB11'06"22Zarkov2022
CI21'16"95Lafungo2016
VL11'02"90KVD2014
BC32'15"71Harold2009
MC41'49"60MJ2021
DP31'38"66MJ2009
KB21'23"12Patrick2021
GV32'00"39BPA2009
VL21'17"92MJ2018
RR1'44"67Jarmou2017

MJ3 ARs
ZTI2 ARs
Jarmou2 ARs
Gatchan2 ARs
Drew2 ARs
flo2331 AR
Conor1 AR
Geo1 AR
Lafungo1 AR
KVD1 AR
Harold1 AR
BPA1 AR
Patrick1 AR
Zarkov1 AR

Some notes:
- I've decided that times set by perma-banned players should not be eligible for statistics like this, so I am excluding them even if there is no official stance taken on this matter (yet). In this particular instance, it means that the GV1 AR has been retroactively re-attributed. Congrats Conor!
- Only a single AR was broken this year, but no fewer than three people broke it simultaneously! The previous KB1 AR was one of the oldest left standing, a 1'04"45 by flo233 in 2009. In 2022, MVH set a 1'04"95, Sumner hit a 1'05"82, and Zarkov went above and beyond with a 1'06"22.
- Speaking of Zarkov, he wasted no time after qualifying for only his 2nd ever TT Top 16 (after 2015) and immediately joined the AR holder club on the very first track of Top 16. This means that Zarkov is the AR holder who has played the fewest AR-eligible rounds at only three! (I believe all others have played at least double that.)
- For the first time in 4 participations, MJ did not set a new AR. However, he did get eliminated on a track for which he already held the AR (DP3).
- Honorable mention to MVH, who fell short of setting a new AR on CI1 by only "02! (And this in addition to having beat the pre-2022 KB1 AR as mentioned above.)

25
CDM 2022 / CDM 2022 Mini série
« le: 10 janvier 2023, à 11:59:26 »
Merci beaucoup pour cette mini-série, c'est génial !  :etoile: (:carapacerouge: :carapacerouge: :carapacerouge:)

26
Règlement / Rule / Schedule changes for 2023
« le: 05 janvier 2023, à 15:03:15 »
As promised, I've simulated what the pairings should have been for Rounds 11 and 12 of each of the 2P modes based on the fixed matchmaking algorithm I had come up with prior to CDM. For Round 11, I simulated the pairings using the provisional ranking at the end of Round 10. For Round 12, I simulated the pairings using the provisional ranking at the end of Round 11 even though that provisional ranking was "tainted" by the incorrect matchmaking used at CDM for Round 11.

I'm not sure how to best present this data on the forum. I'll try embedding some screenshots and hope that works out well.

Battle Mode


Match Race


Grand Prix


I think it's obvious that this simulation yields much more reasonable matches overall. All the egregiously bad pairings from CDM are gone, and replaced with more sensible pairings. For example, instead of having #5 Jarmou vs #6 Geo and #36 607 vs #37 Banana in Round 12 of GP, we would have #5 Jarmou vs #36 607 and #6 Geo vs #35 NekBagord.
Generally speaking, I think that this approach does a reasonable job of having the players in the middle of the pack fight between each other for who makes it into the Q1/Q2 barrages.

I do think that there's still somewhat of an issue in that if a player manages to jump up above the middle of the pack just before Round 11, then that player can benefit from (relatively) easy draws in the last two rounds. Perhaps the clearest example of this is Willem in GP, who landed at #17 just before Round 11 after beating CaptainHum, Lenain, and Sparks in the three prior rounds. I have an idea for how to better handle the matchmaking in these last couple of rounds in order to account for these scenarios (and the reverse scenario, such as JDR landing at #29 just before Round 11 after losing to Lafungo, Geo, Mario, Moll, Sumner, and GAS in rounds 4 to 9), but I'll post about that later.

27
Règlement / Rule / Schedule changes for 2023
« le: 03 janvier 2023, à 20:46:49 »
I'm opening this topic because there are a few points that should be discussed with regards to the format (rules and/or scheduling) for 2023. Maybe these should have separate topics for each point, but I'm putting them all together for my own convenience and because there's some degree of connection between them.

- TT KO stage format: I heard a few people complaining last CDM about LKS being too volatile for a TT event that has the same weight as the 2P modes. I'm open to discussion on the vast majority of aspects of the rules, but as the de facto person in charge of the ruleset, there is one point I am completely unwilling to discuss: we are not reintroducing mode coefficients.
That said, I'm perfectly fine with adjusting the TT KO stage format to something that people feel is more appropriate for a TT event with the same standing as the 2P modes. This can be as simple as replacing the extra life in Top 8 with an extra life in Top 16, to something more drastic like scrapping LKS altogether and making TT KO stage a double elim bracket with 1v1 TT matches. I would personally prefer to keep a format with the entire field playing aganst each other, but if people feel strongly about moving to a 1v1 format then that's fine too.
In any case, any change to the TT KO stage format is likely to make the mode last longer, which brings me to my next point.

- general CDM scheduling: top players have mentioned the issue of long days of competition for years, but with the introduction of double elim and other recent format changes, competition days are increasingly packed. I think there are a few potential options to alleviate this, which I think we should discuss. For example, with a longer TT event it may be necessary to move the opening ceremony to be (even) earlier in the day, which to some degree would align with increasing expectations for people to arrive in town the previous evening.
Personally, the most interesting suggestion I've seen is to add a break day in the middle of CDM. Most people who participate in a full CDM will take the entire week off regardless, so it seems reasonable to at least consider adding a day to the schedule (despite the constraints of such a change, like increased costs for participants). Thus, the CDM schedule would look something like Monday - TT, Tuesday - BM, Wednesday - break, Thursday - MR, Friday - GP, Saturday - closing ceremony. This would allow for a lot more socializing and non-SMK activities together, which I think is something that core community members tend to value more and more.

- 2P group stage format: I know there's been a lot of discontent with the Swiss system, especially in 2022. A big part of the issue is simply that I messed up in preparing the matchmaking algorithm for the last couple rounds. I had even foreseen the issue and prepared a solution for it months in advance, but I completely forgot about it later on and didn't realize my blunder until it was already too late at CDM. I plan to provide a simulation of what the pairings should have been for those last few matches in each of the 2022 2P group stages so that people can get a better idea of how the format is supposed to work.
Regardless, it's clear that there needs to be discussion as to what the 2P group stage format should be for 2023. Options include keeping Swiss (with corrected matchmaking algorithm), going back to Round Robin groups, or some new hybrid format (possibly with fewer matches for top/bottom players?). Just to be clear however, returning to the Belgian system is not an option.

28
CDM 2022 / A very late billain...
« le: 03 janvier 2023, à 20:06:16 »
(Lafungo is dutch)
I'm not Dutch.

Misinformation aside, thanks for the great bilan! It was an absolute pleasure to finally meet you in person, and I hope we get to meet again sometime in the not too distant future!  :etoile:

29
CDM 2023 / CDM 2023 call for proposals
« le: 03 janvier 2023, à 20:01:11 »
Wow, this looks like a very promising proposal! Most preliminary information has been covered already, but a couple other questions come to mind:
- do you have a rough estimate of costs for participants (ideally including accommodation)? I understand that it's impossible to give an exact number, but it would be nice to have an estimate.
- you mention that the venue would need to be closed each night. Would there be a specific time for that, or would it be whenever we're done?

Merci pour la proposition en tout cas!

Edit: is there a camping option or something similar near the venue, for those who wouldn't want to or couldn't pay for a hotel?

30
CDM 2022 / Suspension notice
« le: 29 décembre 2022, à 19:22:49 »
(Version française via DeepL)

Au nom de l'IASMK, j'émets malheureusement une suspension d'un an à l'encontre de Côme à compter de la fin du CDM 2022 (et donc jusqu'au CDM 2023 inclus). J'aurais aimé publier ce message plus rapidement, mais nous voilà.

Pour donner un peu de contexte à cette décision, et puisque le comportement qui y a conduit s'est largement déroulé dans un espace public, je vais me permettre de donner quelques détails. Le fond de l'affaire est le suivant :
1. Côme a été extrêmement intoxiqué le vendredi soir, ce qui l'a conduit à se comporter de manière belliqueuse envers le personnel de l'EGA et à devoir être physiquement expulsé du lieu après avoir refusé de le faire lui-même à la fermeture.
2. Plus tard dans la nuit, il a fait beaucoup de bruit pour qu'on le laisse entrer dans sa chambre d'hôtel, et l'un de ses colocataires a dû partir et dormir sur un banc à l'extérieur de l'hôtel pour éviter que les choses escalent davantage.

Je tiens à rappeler que le fait de s'enivrer au CDM n'est pas un problème en soi, mais que nous sommes responsables de nos actes lorsque nous sommes en état d'ébriété et que nous devons en assumer les conséquences. En raison de l'impact du comportement de Côme sur le bien-être des autres personnes et sur leur plaisir de l'événement, nous pensons que cette suspension d'un an est une conséquence appropriée pour ses actions.

(Pour référence, j'ai parlé à Côme à ce sujet le samedi du CDM et lui ai dit qu'il y aurait une conséquence, même si je n'étais pas sûr à 100% à ce moment-là de ce que ce serait).

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