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Sujets - KVD

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61
Règlement / Softening lightnings in MR!? A gentlemen's proposal...
« le: 13 juillet 2010, à 10:01:57 »
If you don't want to read all the txt, only read the solution and final paragraph.  ;)

Ok, this "problem" doesn't need an introduction after last year's MR final I suppose... ::)
I was tooling around with a way to make sure this type of scenario (where lightning decides an important match or several ones) will never occur again at a Championnat.

Game-breaking?
The reason I find lightning more game-breaking than for example a feather on CI2 or playing NBT (versus Non-NBT), is that lightning never misses its effect and is not beneficial for the user itself; the only thing it does is cripple the opponent, physically blocking him from competing normally for approximately a full lap. Add to that that it cannot possibly be blocked and takes 0 skill to use, et voilà! there you have an item that completely breaks the game. :-X With gamebreaking it is generally meant (in communities of competitive games, such as SMK) that the ratio between skill and luck to decide the outcome of a match is too highly disturbed. Ideally of course, in a competition to the decide a World Champion in a skill-based game, such as SMK, you want the factor skill to at least have some impact on the outcome of a match. And of course you want to have a randomness factor as well to keep things spicey (items such as stars, red shells, etc.) When lightning is involved in a race however, the equilibrium is almost completely shifted to the luck component. I’m willing to bet lightning has a match winner predictive value of about 90% if it is picked up before final lap. Thankfully the item is rare, so the harshness of it can be eradicated over the course of a series of races. That is not enough for me though, as it can STILL almost completely decide the outcome of one critical deciding match. Also, if the item was more common (say 1 in 10), there would be a rule against it’s use for sure. This fact alone signififes that there IS a problem with this item (which is only covered up by it’s rarity).
 
Add to this that for some strange reason the item can occur in bursts, and in my opinion, we have a real problem with the MR mode. Having 1 lightning over the course of a full 20 races of MR is normal. Getting more than 1 lightning in such a series is quite rare, but if it happens, it seems like a 3rd, 4th and even 5th one will occur more easily than the normal ratios can explain. I’ve observed this in quite a few MR sessions (I almost always play through all 20 tracks if I’m playing casual MR with people like Geo, Sami, etc.), where suddenly lightning becomes a trend and the normal odds appear to be disturbed. Of course I don’t have any statistical evidence to back this up (I’m not  THAT geeky ;D), but it’s definitely something I’ve noticed over the course of time.

Solution?
The goal of the solution would of course be to prevent lightnings  from having their unfair effects, but in such a way that the person who receives lightning is not harmed by it either. If you would simply make a rule that states you are not allowed to use lightning, the receiver will be punished for not being able to pick up another item for example. I’ve thought of an elegant solution to fix this problem however.

The rules would be as follows:
-From the moment you USE lightning, you can no longer WIN the race…winning as expected, will nullify the outcome of this race and means it has to be played again to determine who gets the point.
-Picking up lightning is not punished of course. That circumvents any problems there could exist by stealing the item with a ghost and stuff, as it’s using it that counts. This means you can make a tactical decision to go for a nullification if you’re almost certain to lose otherwise. It also means you will try to win without using it  first (so you can collect the actual point) and have a back-up solution if that fails, because for example you couldn’t use any other items anymore.
It’s clear to see that this system doesn’t really punish the lightning receiver, as he has the freedom to do with it what he wishes and has a back-up plan to nullify the match, if his attempt at winning normally fails. Also if he uses the lightning and loses anyway, then the point obviously goes to the guy that won the race. It’s clear as day that if you don’t win with lightning, you would have almost certainly lost through all other methods as well (true in 99% + cases I’d say).
An additional rule is that when both players use lightning, the match will be viewed as normal again (meaning nullification is no longer possible for that race), obviously. 

Conservative
The problem I have here, is that the SMK community is extremely conservative, as the past has shown in more than a few instances. I’m almost certain that this kind of rule proposal will almost exclusively have opponents (we will see… ::)). The only reason I usually hear is that it’s part of the game and that we  therefore have to accept it. I don’t think that’s a convincing argument at all (for example, through the same logic you could argue that sickness if a part of life and you should therefore refuse to take medicine to take life as it is intended). However, I respect everyone’s opinions and if the majority simply WANTS nothing to change, then that’s something I just have to accept. I’m not even gonna add a poll as I have a feeling I know what the outcome will be already.  :P

Gentlemen’s agreement
When talking to Pierre about this issue yesterday, he hinted me to introduce this concept through the system of gentlemen’s agreement. Seeing that this rule-system should not and can not possibly be forced, I really feel a gentlemen’s agreement is the best way to go about it. If both players agree to play with the lightning nullification system, then they should be able to.
 So this CDM, before all my MR matches, I will ask my opponent if he wants to play with the lightning nullification system. Refuse the proposal or agree with it as you please, I won’t think any different about it.   

Your thoughts guys?  ;)

(Perhaps this should be in the reglement topic, I wasn't sure, as I'm not suggesting a rule change, I'm suggesting a gentlemen's agreement system)

62
Sessions SMK / NLG 2010 in Holland
« le: 04 février 2010, à 21:54:56 »
I'll literally copy/paste what Marius wrote on the English MB... ;)

"Hi all , going to try arranging NLG ( Next Level Gaming ) again this year. This time around , in Holland. Dates are not yet decided upon , but looks like 20th of july to 25th , around that time.

Much is up in the air still , but if the people will come , the tournaments will happen.

For those who are unfamiliar with NLG , there are tournaments in several games ( around 6 usually ) as well as other non-mandatory activites. Soccer has been a classic so far , as well as go-karting , mountainhiking  and moonshining ( Illu owns all ).
The gaming\tournament part of the  meeting last for 3-4 days , and a place to sleep will be provided. The entire meeting might last a few days longer , but thats usually more or less improvised.

There will be an entrance fee , and an optional fee if you want to stay\sleep in the venue.
Should you manage to win any of the official tournaments , there will be prizes\prize money involved 

The location this year looks like it will be in the outskirts of Utrecht , Holland.

The games this year are not set in stone , but here is the list for now :

Super Mario Kart , Circuit Breakers , Super Street Fighter 4 , Goldeneye , NLG Retro.

Other possible options include: MK64 , MKDD , Mario Challenge , PES, SMK Battle Mode

People interested so far :

Marius Hukkelås
Karel Van Duijvenboden
Michael Jongerius
Vincent van der Fluit
Yngve Grostad
Ulf Martinsen
Chris Clark
Patrick Wessels
Tuomas Dunkel

If you have any questions at all , PM me , hit me up on msn , post in this topic , or e-mail me at Sargoth(dot)NLG(at)Gmail(dot)com "

So its in Holland this year bitches  ;D Don't miss it!  :P

63
CDM 2009 / Small Question about when the venue opens
« le: 10 août 2009, à 17:40:59 »
Hi everyone!

I'd like to know from which moment the venue opens and accepts people arriving.  ;)
So if the people responsible for the organization can tell me, we (Team NL) can adjust our travelling details accordingly.

Merci!  :D

64
Its not an official poll of course as I am not really involved in the rules making process here, but I had this idea from watching how SF tournaments are organized. Over there they only seed the players that need seeding, so say the top 4 players of a certain mode would get seeded so that they don't meet eachother early on in the knock-out stage. The rest of the field gets drawn unguided.

So say Flo and Geo are top 2 in MR in 1 poule and Sami and Drew in the other poule. Those players would get seeded so that they can't meet eachother before the semi finals (exactly the way it is now I believe), BUT the major difference would be that the rest would get drawn randomly.

This means the #8 of the qualifiers won't necessarily meet the winners of the other poules and it would make the proceedings a little less predictable. Because let's face it, if you're struggling to qualify, you might as well give up on your last qualification match and be done with it already...you're not gonna stand a chance vs Flo or Sami in the 1/8 finals anyway.

Just a thought, let's see what people think!  :)

65
CDM 2009 / CDM 2009: Which tournament do you look forward to most?
« le: 17 mai 2009, à 23:25:30 »
Which tournament do you think will be most interesting? Perhaps because you can't wait to perform in that mode yourself, perhaps because you're looking forward to the monstrous level on display...simply which one do you look forward to most?  :D

To me its extremely hard to pick.... ;D :-X

I could pick TT because I have the best chance to perform well myself there, I could pick MR because of its mix of all that makes SMK great, I could pick Battle for the insane amount of top players in this mode present and I could pick GP because I enjoy getting hit by Yoshi's eggs  ::)

Well actually I won't make a decision just yet.  :P

66
Sessions SMK / NLG 2008 Norway
« le: 30 mars 2008, à 18:48:59 »
For the guys that didn't know yet, the Holland meet planned for summer 2008 got cancelled, because MJ and Vince couldn't find a correct venue
(and to be honest it was really hard here, because rent prices are insane  :-X).

Instead the Next Level Gamer circus will be moved to Norway once more, at exactly the same dates as planned (22-25 July for tournaments, but possibility to stay longer for extra activities of course) and also at exactly the same location of last year.

Of the French guys Florent, Pierre and Geoffrey are already planning to come (but not yet 100% confirmed). There will be tournaments in various games (including SMK, Street Fighter and Mario Tennis) and also a big retro games tournament with simultaneous speedruns in games like Super Mario Bros and Donkey Kong Country and also involving games like Tetris & Dr. Mario. The prize for the winner of this retro event will be 100 euros!  :)

For more info you can check this topic on the English MB:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1205753031

Sorry to write this in English, but I hope you will be ok to read it. I'm counting on you Harold the pirate and other crazy French guys!  ;) ;D

67
Bowser/Donkey / Records du Monde sans les deus K's
« le: 17 janvier 2007, à 22:43:54 »
I shamelessly nicked Pierre's idea (or whoevers idea it was  :P) of the Records de France sans Kartie and used the same basics for this topic.
Since Kartie and Karel (moi), or les deus K's  ::) ;D, are the Top 2 drivers on a lot of courses at the moment (MC1, DP1, GV1, MC3, etc) I thought it would be interesting to see what the situation would be like when you take us out of the equation...;D

I must say it's shockingly close at the top and a lot of karters have a place in here. Loads of ties too!  :o
So anyway, another topic for you guys to post your achievements in if you like it  ;)

RECORDS DU MONDE
 
MC1  0'58"96   Florent         11"54 Gerard/Sami
DP1  1'12"17   Matthias        14"03    Mane
GV1  1'02"48   Krysster       12"16  Florent
BC1  1'28"65   Armin           17"53  Armin/Sami
MC2  1'11"62 (LB) Sami       11"64 (IB+LB) Sami

CI1  0'56"79    Roach             10"88    Roach
GV2  1'02"24   Florent            11"96    Florent
DP2  1'26"28   Matthias          17"07  Matthias
BC2  1'42"52 Gerard/Matthias  20"07   Florent
MC3  1'29"09   Zilb               17"45   Zilb/Armin

KB1  0'49"71   Stellmacher     9"34   Florent
CI2  1'05"80   William            12"91   William
VL1  0'52"19     Sami              9"85  Guillaume/Sami/Roach
BC3  1'30"72  Matthias/Sami   17"77  Florent
MC4  1'34"94    Armin            18"68   Armin/Mane

DP3  1'17"94   Matthias       14"87   Gerard
KB2  0'56"67    Matthias       10"53  Mane
GV3  1'15"08   Gerard         14"75   Gerard
VL2  0'49"82    ScouB           9"25    ScouB
RR   1'27"16   Geoffrey        17"29  William

Florent        7 WRs
Matthias      7 WRs dont 2 tie
Sami           7 WRs dont 4 tie
Gerard         5 WRs dont 2 tie
Armin           5 WRs dont 3 tie
William         3 WRs
Mane           3 WRs dont 1 tie
Roach          3 WRs dont 1 tie
Scoub          2 WRs
Zilb             2 WRs dont 1 tie
Krysster       1 WR
Stellmacher   1 WR
Geo             1 WR
Guillaume      1 WR tie

----------------------------------------------

Sami            9 pts = 2 vWRs + 5 fWRs dont 4 tie (vWRs à MC2 flap et à VL1 5-laps)
Gerard          8 pts = 3 vWRs + 2 fWRs dont 2 tie (vWRs à DP3 flap et à GV3)
Florent         8 pts = 1 vWR  + 6 fWRs (vWR à KB1 flap)
Matthias       7 pts = 0 vWRs + 7 fWRs dont 2 tie
Armin           5 pts = 0 vWRs + 5 fWRs dont 3 tie
Roach          3 pts = 0 vWRs + 3 fWRs
William         3 pts = 0 vWRs + 3 fWRs
Mane           3 pts = 0 vWRs + 3 fWRs dont 1 tie
Scoub          2 pts = 0 vWRs + 2 fWRs
Zilb              2 pts = 0 vWRs + 2 fWRs dont 1 tie
Krysster       1 pt  = 0 vWRs + 1 fWR
Stellmacher  1 pt  = 0 vWRs + 1 fWR
Geo            1 pt  = 0 vWRs + 1 fWR
Guillaume     1 pt  = 0 vWRs + 1 fWR tie

68
Bowser/Donkey / Records du Monde prédictions!
« le: 28 avril 2004, à 16:26:17 »
J'ai pensé de ce nouveau sujet, peut-être vous comme il
Le sens sera obligé à prédire que le WR sera à la fin de l'année qui est 31 le 2004 décembre!
Le celui qui est prédit que totaltime est le plus proche au temps total du véritable WR à la fin de 2004 gagne!
Je ferai ma liste bientôt.... :D

Because my French is so poor I will also post the message in English  :-[

I tought about this new subject, maybe you'll like it.
The idea is to predict what the WR's will be at the end of the year, 31 December 2004.
The winner is the one who's predicted totaltime is closest to the total time of the WR's that are actually done before 31 December 2004.

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