Auteur Sujet: SNESoIP  (Lu 9335 fois)

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Re : SNESoIP
« Réponse #15 le: 10 octobre 2013, à 11:13:11 »
Geo wrote:
- do you think you can add to your snesoip the video signal of the snes ? Because both players have to play the same screen/game.

It's actually non the first time that this question pops up, but the short answer is no. Playing existing games online wasn't even the main goal in the first place. Exchanging controller data was more like a easy to accomplish starting point. But because there is so much interest in this, we decided to work on this anyways.

There are a few basic approaches how to get rid of the current synchronisation problems, but it's absolutely possible.
I can't promise anything because I'm working on this project fully in my (very limited) spare time but … we'll see. :)

If you want, you can join us in #retrotardation on euIRC. Most of the time we're speaking german in there buut feel free to speak english in there. It's not all about the SNESoIP but the guys in there working on very interesting project as well.
The thing we spent the most time thinking about was the Battle Mode. Miyamoto.

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Re : Re : SNESoIP
« Réponse #16 le: 10 octobre 2013, à 11:34:22 »
but it's absolutely possible

So he means everything is possible, in the absolute? :D
ce que tu penses, je le sors à mes potes à l'apéro pour les faire marrer

What is said in La Suze, stays in La Suze  ;D

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Re : SNESoIP
« Réponse #17 le: 10 octobre 2013, à 14:30:35 »
good news ! we defo have to follow what is going on there :)
CDM, où tu iras j'irai :-* O0

Bref, je conclue en espérant que vous ouvriez un peu les yeux... :(