karel i understand your opinion about the duration of qualification, but as i said before, it's the only way to play with maximum number of players. with current system, you are pretty sure to finish the championship by having met everybody in at least one mode.
it's true that qualification are veeeery long, maybe too long. but i don't see any other solution which could provide such a good fit (playing everybody)
I could imagine the introduction of the timer if we decide that the final must be played in 1 hour max. semi 45mn. 1/4 30mn. 1/8 15mn... for example. so players would play that time and we'll see the score.
BUT how would be a match with a strong player against one weaker ? 1/4 finals are usually not close, so after 30mn of playing what would be the score ? 13-2 ?
at the opposite, a very close semi final with 2 strong players (semi-players are always very strong, at least in battle) could be still at 8-7 after 45mn. so..?
i share gatchan's view about battle's duration which is unpredictable. of course that's one of main points that makes this mode special and different. we have to keep that
in case of over-time, i completely disagree the one-balloon idea. tooo random and unfair ! same in tennis you can't imagine instead of tie-break, the player who wins the first point gets the win
Actually I think last year's final would have been a lot better in a first to 20. Drew would have had time to recover (and get used to Koopa again) and would have made it a closer match; hard to prove, but likely. But that's not the point.
i'm convinced it would have been worst for drew in 1st to 20
geo was just unbeatable. I played a lot with him and he played in a way I never seen before, alternating attack and defensiv phases like noboby did
So yes to a certain extend, if you're driving patterns are as such that you are always in a position to dodge a red shell, you ARE playing pussy and ruining the mode.
completely agree with that
spk's map 3 has been created for those players